Design
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About

I’m Noaquim. I build games on walls, robots that follow you and holograms you control with your hand.

I’m Noaquim. I build games on walls, robots that follow you and holograms you control with your hand.

I’m Noaquim. I build games on walls, robots that follow you and holograms you control with your hand.

I’m a third-year student at Nimeto, studying to become an immersive designer (Ontwerper Immersieve Toepassingen). What I like most is mixing real, physical things with projection, so people can actually do something with it instead of only looking at it. Some of my projects started as school assignments or for open days, and others I just made at home to see if I could. I usually learn the tools while I’m building: TouchDesigner, Arduino and Adobe were all new to me when I started. Next to that I paint, and you can find those on my Art page.

3rd-year student at Nimeto · Looking for an internship

Last updated November 2026

The red crowned BYNOQ character waving hello
Noaquim on a suspension bridge in the mountains
Noaquim on a glacier, crampons on

Off screen

This is me, away from the desk.

Left: on a suspension bridge in the mountains

Right: on a glacier, crampons on

01 — How I work

01

People have to join in

I don’t want people to just stand and look. In Sticky Clash you stick paper on the wall and build the course yourself, and at Plakwerk a robot suddenly appeared and followed you around. With Into the Clouds we didn’t want anyone to need a headset or a phone. You could just walk into that world. That’s what I try to do in most of my projects.

02

I use what I have

I don’t always have the right materials or much money, so I work with what’s there. The hologram box was made with things that were lying around at school, and my robot hand started out as cardboard and string. At school they told me that’s exactly what they liked about it: I solved it creatively with the things I did have. It doesn’t always work out, like the crystal version of the hologram, where a bigger stone was way too expensive.

03

I keep testing

My first versions are rarely good. In Sticky Clash the outline around the paper kept moving at first, and it only got good because I kept testing. At Plakwerk we struggled for a long time with TouchDesigner and the tracking, and when it crashed we had to make a lighter version fast. Into the Clouds didn’t turn out how we wanted, but I learned a lot from it.

Poster sketch for Netherica, with feedback notes

Poster sketch for Netherica, with feedback notes

First robot hand: cardboard, string and five servos

First robot hand: cardboard, string and five servos

Hologram box during the build

Hologram box during the build

02 — What I do

01

Design

Design

02

Interaction

Interaction

03

3D

3D

04

Creative technology

Creative technology

05

Prototyping

Prototyping

Tools

Figma

Blender

Unity

Unreal Engine

TouchDesigner

After Effects

Arduino

p5.js

Details

Name

Noaquim Brouwer

Study

Ontwerper Immersieve Toepassingen

Level

MBO level 4 · year 3 of 4

School

Nimeto

Based in

Netherlands

03 — Let’s talk

I’m looking for an internship. If you have a place for me, I’d love to hear from you.

I’m looking for an internship. If you have a place for me, I’d love to hear from you.

I’m looking for an internship. If you have a place for me, I’d love to hear from you.

Download my CV: