All projects
Immersive projection
2025
The entrance room for the open day of Ontwerper Immersieve Toepassingen at Nimeto: clouds drift across a canvas overhead while the floor shows the ground far below.
Role
Concept, cloud animation, projection mapping
Tools
Blender · TouchDesigner · Two projectors · Stretched canvas
Themes
Atmosphere · Double projection · Sense of scale
Year
2025
What it is
This was one of my very first projects at Nimeto, made for my first open day in November 2025. We put a lot of work into the open days at school. The theme was dreams, which made us think of being up in the clouds and of fantasy worlds.
We built a double projection that people could walk through, with a huge white canvas hanging above them and a projection on the floor. The floor showed Nimeto from above, like a satellite image, with clouds over it. It wasn't live, just a video. A webcam on the ground picked up movement, so when someone walked across the clouds, an animation started and the clouds opened up. It felt like you were falling, and you could see the ground below you.
The top projection was just sky, but every now and then something flew by, like a spaceship or a dragon that said hi or screamed at you. The floor was the part that was really interactive.
Behind that we had Iron Man. We put up a sheet of plexiglass with foil over it so the projection would show up well, and you could see the image from both sides. We thought that was really cool, because we didn't know that was possible yet. We were still at the very start of learning all this, so we were pretty impressed when we found that out.
Why we made it
We didn't want people to need a headset or a phone to see something cool. We wanted it to just be there, so you could step into that world without having to do anything.
How we made it
This was also my very first time using TouchDesigner, which made it really complicated. We had to learn it as we went, and that was a real nightmare. It went very slowly, but in the end we got it working. The clouds were made in Blender, and in TouchDesigner we fitted the video onto the canvas and the floor.
How it went
It didn't turn out the way we'd hoped. People found it hard to see, mainly because they didn't even notice the top part, which was a bit hidden. We had to actively point it out to them, and that was a shame.
Still, I learned a lot. It could have been better, but for my very first project I thought it was really cool.




